Eng. Elio Marcano

Computer engineer with over 3 years of experience in Software Development. I specialize in Game Development with Unity, and FullStack Web Development with Node.js and React.js.

Technologies I use: Unity, C#, Codex Plus, Claude Code Pro, Node.js, React.js, Cursor Pro, Fastify, Prisma, SQL, GitHub, GitGraph, AWS S3, Docker, Insomnia, Google Play Console, Hostinger Terminal, Trello

Photo of Elio Alejandro Marcano Brito
Symphony of War - Remake Unity image

Symphony of War - Remake Unity

TRPG created by Dancing Dragon Games and Indie.io. I collaborated on the development, adaptation, porting, and fine-tuning of the battle mechanics in various scenarios, as well as the programming of the dialogue systems. Simultaneously, I worked on the review and refinement of various user interfaces based on the game published on Steam.

Development time: June 2026 - October 2026

My roles: Developer

Client and Team: GOGO Games Interactive, João Vitor Carmona, Gabriel Paxiao.

Technologies: Unity, UGUI, Codex Plus, RPG Marker, Git/GitHub

Code: Localization, SOLID, Scriptable Objects

Platforms: Consoles, PC

Status: In Development

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Ragnarokkr Unbound

I've been designing and developing this game by myself for 1 year. Ragnarokkr Unbound is a multiplayer RPG where humans battle against gods on an 8x6 board.

Development time: January 2026 - Currently

My roles: Solo Developer, Game Designer

Technologies: Unity 6 URP, UI Toolkit, Photon Engine Fusion 2, Codex Plus

Code: Localization, SOLID, Patterns (Command, State, Object Pooling, Model-View-Presenter, Strategy), Codex + Astra + Agents.md + Markdown Project Structure.

Platforms: PC, Web, Mobile

Status: In Development. Steam Page Coming Soon

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Galaxy Dust

My work focused on UI design and development, applying the SOLID architecture and developing the systems to integrate Unity with a backend built in Django/Python. In addition, I handled image optimization, UX improvements, Unity Profiler analysis, and testing on PC and Android.

Development time: 10 months (Sept/2025 - Jun2026)

Team: Sasori Labs - Ricardo Mijares (Game Designer/CEO), Armando Mijares (Team Leader/CEO), Pedro - Peython (Communications Director), David Celis Pino (Backend Developer Unity/Django)

My roles: Gameplay Developer, UI Unity Developer, API Rest Developer

Technologies: Unity 6, C#, Profiler, Odin, Claude Code, Git/Github, Trello

Code: MVC (Model-View-Controller), SignalR Sockets, Load Optimization, Observer, Object Pooling, Scriptable Objects, Singleton, API Rest DJango

Platforms: PC, Mobile (Android)

Status: In Development

Web Site

Carnet Go

I worked closely with the game designer and 3D modeler to create a complete simulation ecosystem. This included UI + Gameplay in Unity and backend infrastructure + REST API with Node.js, Fastify, and Prisma to manage user data saving, progression, monetization, and authentication.

Development time: 1 year - (Apr/2025 - Apr/2026)

Team: Turpial Vibes - Gabriel Morales (Team Leader), Jhimmy (3D Modeler), Juan Herrera (3D Modeler), Pedro Aguilera (Backend JS Dev)

My roles: 3D Gameplay Developer, UI Unity Developer, Node.js Developer (API REST)

Technologies: Unity3D, C#, Google Ads, Google In App Purchasing (IAP), Cursor, Claude Code, Git/Github, Google Cloud, Google Play Console, Trello, Figma, Hostinger

Code: SOLID, Observer, Object Pooling, Dependency Injection, Scriptable Objects, Object Culling, API Rest, Node.js, Fastify, Prisma, SQL

Platforms: Mobile (Android and iOS), PC, Consoles

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Carnet Go

I worked closely with the game designer and 3D modeler to create a complete simulation ecosystem. This included UI + Gameplay in Unity and backend infrastructure + REST API with Node.js, Fastify, and Prisma to manage user data saving, progression, monetization, and authentication.

Development time: 5 Months - (2025-2026)

Technologies: Node.js, Fastify, Prisma, AWS S3, SQL, Git/Github, Hostinger Terminal

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Post Data - Web App

Development time: 3 Months - (2025)

Type: Part Time Professional Job

My roles: Backend Developer

Team: Jesus Lugo (Frontend Dev), Pedro Aguilera (Backend Dev)

Technologies: Node.js, Fastify, Prisma, PostgreSQL, React, Github, Trello

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Bontá - online school cafeteria orders

Backend Developer

Bontá is an online restaurant that offers food ordering and delivery services (breakfast/lunch) for elementary school students in various schools in Peru.

Company: Bontá

Development Time: 1 month - (2026)

Technologies: Typescript, Node.js, Fastify, Prisma, PostgreSQL, Claude Code

Platforms: Web

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Orikio

Orikio

Development time: 1 Month - (2025)

Type: Part Time Professional Job

My roles: Backend Developer, DevOps

Team: Turpial Vibes - Pedro Aguilera (React Dev)

Technologies: Node.js, Fastify, Prisma, PostgreSQL, React, Github, Hostinger VPS, IONOS

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Udemy professor

Online Professor

Company: Udemy

Development Time: 1 Year - (2020-2021)

Technologies: React Native, Node.js, Express.js, Expo, PHP, MySQL

Platforms: Android, Web

React Native Framework

Mobile and WebApp Developer

Company: IPAS-CL

Development Time: 1 Year - (2019-2020)

My roles: React Native Developer, Web Developer

Technologies: React Native, MySQL, PHP, Bootstrap, Google Play Console, App Store Connect, GitHub

Platforms: Android, iOS, Web

Degree Thesis

Simulation 2D Developer

Company: UPTP - Naval Department

Development Time: 1 Year - (2017-2018)

My roles: Solo Developer

Technologies: P5.js, JS, PHP, MySQL, Bootstrap, PHPMyAdmin

Platforms: Web, PC

Geek Challenger image

Geek Challenger

Geek Challenger is a trivia question and answer game that tests lovers of the geek world, especially Anime, Video Games, Movies and Comics.

Development time: 2 Months (2026)

My roles: Solo Developer, Game Designer

Technologies: Unity, UI Toolkit, Codex Plus, Google Play Console

Code: Localization String Table, MVC, SOLID, Scriptable Objects

Platforms: Mobile (Android)

Status: In Development

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Documents, Sir image

Documents, Sir

Inspired by the game "Papers, Please", it seeks to raise awareness about the importance of protecting children during and after natural disasters

Development time: 7 days (2026)

My roles: Solo Developer, Game Designer

Technologies: Unity, UI Toolkit, Codex Plus

Code: Localization, MVC, SOLID, SO

Platforms: Web, Itch.io

Status: In Development

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Unity logo

Game Jams and Learning Path

Learning and Development time: 4 years - (2021-2024)

Categories: AR Kids, Shooter 3D, RPG 2D, Simulator 2D, Casual 2D, Platform 2D, Multiplayer 2D

Technologies: Unity, Photon Engine, Github, AdMob, Google Play Console